![]() However, this is the one slot in the build that could very safely be modified. This isn't even counting my Hydra's crits which make it possible to have a 2-4 second reduction in cooldown. Usually I hit my Diamond Skin while Torrenting, and I get maybe 2-3 crits right off the bat. I use Critical Mass to help lower Diamond Skin's cooldown. I'll consider going Prismatic Armor when I get to level 60. +65% armor is something you just can't live without. +15% damage and a small chance to Knockback is huge, especially for the Hydra damage. Magic Weapon w/ Force and Force Armor are obvious choices. The splash damage is great, and coupled with the CC from Temporal Flux makes Arcane Hydra incredibly useful in both offense and defense. A champion pack giving you trouble? Throw down your Hydras and run around you'll keep doing damage while avoiding getting hit, regenerating Arcane Power, and/or waiting for the Diamond Skin cooldown. I could preach about Arcane Hydra all day it's a kiter's dream. ![]() Magic Missle w/ Penetrate is a (very)-poor-man's Disintegrate :-) With Temporal Flux, it becomes a useful CC skill, with decent damage as well for when low on Arcane Power. Crystal Shell doubles the damage limit, and therefore makes it last ultimately twice as long as any other Diamond Skin rune. However, in Hell, packs swing so hard the extra 2 seconds from Enduring Skin won't make a difference when the damage limit is reached. Crystal Shell is often overlooked in favor of Enduing Skin. Yes, its only for Arcane damage, but that's the only kind of damage I'm dealing :-)ĭiamond Skin w/ Crystal Shell is extremely helpful in this build. I'm surprised how many people overlook the +15% damage from Torrent with Disruption. The primary spam skill is Arcane Torrent w/ Disruption. With the splash Arcane damage from the Hydras and the Penetrating Magic Missle, the CC on this build is surprisingly effective. The backbone of the build is Temporal Flux, which essentially makes all the attacks in this build as effective as vanilla Ray of Frost for CC. When low on Arcane Power, kite w/ Magic Missle. If you have plenty of Arcane Power and your Hydra is still up, stand your ground and keep Torrenting! Only in desperation (such as when Diamond Skin wears off) start kiting. If anyone gets too close, or you're low on health, pop your Crystal Shell Diamond Skin. This let's your Hydras (with splash damage thanks to the Arcane rune) make short work of them. For normal enemies, prefer spreading the Torrent across the whole pack (rather than focus on one enemy) to get the Disruption de-buff on most them. I have +1'd several of your answers which I've tried out and they work well.įigured I'd put up what I have been using, though, as for me its the best build I've used yet. Just so it's clear, I don't really plan on accepting any one answer to this question, because it just wouldn't make sense and/or be fair in the context of the question. I like blizzard but you might be able to get away with the 30% passive slow for arcane spells (but that's half as much as blizzard provides) or other forms of slow/cc. I cannot emphasize enough how important something that controls the monsters is. Again.diamond skin + frost ray is amazing. I use magic missile & frost ray to pick units off. Never stand still against mortars, those things hurt. If you have a circular area you can kite, use that if it's just a single hallway when you reach the end you can wormhole-teleport to the other side and resume kiting. Drop blizzards and arcane orbs behind you (If you pop diamond skin you can get off 5 or 6 arcane orbs instead of like 3 or 4, due to the cost 's amazing). With mortar the best way is to KEEP RUNNING as far away from them as possible. ![]() Diamondskin-Frostray to single target the close ones when skin is off cooldown (Diamond skin with the reduced cost rune makes these ray abilities take almost no arcane power), teleport around if you're getting chased too close. With fast you just need to do more running than usual. The main problem is fast, or mortar monsters. The 60% slow on blizzard is a godsend and all but 'fast'-modified champion packs will be hard pressed to close the distance on you if you kite properly. You need a lot of control if you want to solo the hard champion packs, but they are all entirely doable with a good wizard build. My build has changed several times because the later acts and difficulties required more CC and escape mechanisms. This is my build: !WTX!aZbZaZĪct 1 Hell isn't really a good gauge if your solo build is doing really well. I've been playing Inferno in a group and solo.
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